Why Midsummer Mayhem?
Join the IgKnighters and McQuaid Jesuit as they host their first FRC off-season event!
The IgKnighters have found that their summer work has proven to be invaluable to the overall success of their program. It is a place to teach foundational skills to our newest members and a forum to refine existing skills or try out new roles within the team for our returning members. The achievements of our next season depend heavily on the work that we engage with during the summer off-season. We want to create a space for other teams to experience the same growth and success.
Midsummer Mayhem Mission:
Offer an opportunity for the diverse members of our community to learn about and engage with STEM and the FIRST Robotics Program.
Provide an opportunity for teams to play the game in a fun, educational, less stressful environment over the summer to build skills and try new things.
Increase the number of matches that teams are offered compared to a regular season event to help with skill development within a competition setting.
Create a place where other teams can grow and learn, both within their own programs and through the connections and relationships that they build with others through the lens of competition.
Assist programs with recruiting new team members and mentors by hooking them over the summer with a fun and competitive environment for participants, volunteers and spectators.
Team registration is now OPEN!
McQuaid Jesuit High School
1800 South Clinton Avenue
Rochester, NY 14618
August 8-9, 2026
Call for Volunteers now OPEN!
Are you excited about the opportunities that FIRST Robotics provides for high school students interested in STEM? A few hours spent volunteering in August helps to create transformational experiences for teens between the ages of 14-18 in your community.
There are many roles that need to be filled to execute Midsummer Mayhem and we are hoping that we get to work together with YOU! If you would like to volunteer or inquire about the various positions available, please complete the Volunteer Interest Form.
Tentative Schedule of Events:
Friday, August 7th
6:00 - 8:00 pm - Load In
Saturday, August 8th
7:30 am - 8:00 am - Load In
8:00 am - Doors & Pits Open, Field Calibration Open
9:00 am - Opening Ceremonies
9:15 am - Qualification Matches Begin
12:00 pm - Lunch Break
12:45 pm - Qualification Matches Resume
4:30 pm - Qualification Matches End
5:00 pm - Pits Close
Sunday, August 9th
8:00 am - Doors & Pits Open
8:45 am - Opening Ceremonies
9:00 am - Qualification Matches Resume
11:45 am - Alliance Selection
12:00 pm - Lunch Break
1:00 pm - Elimination Matches Begin
4:00 pm - Finals & Awards Begin
5:00 pm - Event Ends, Pits Close & Load Out
Rules & Policies
2026 Mayhem Rule UpdatesAll rules will follow the 2026 Rebuilt FRC Rules as of the Championship except as noted below:
ADDED DEFINITION
BC DOT: A ~1/32” thick plastic 12” in diameter circle, attached to the carpet along the center line. One is located in the center of the field, and the other two are located in line with the trench tags.
SCORING CLARIFICATION & INFORMATION
BC DOT Scoring
The BC Dot scores no matter where it is located at the field at the end of the match. If it becomes detached from the carpet, we will ‘play it as it lies’.
For the BC Dot to be counted as scored, a robot must be fully covering the BC Dot. This means looking from above, no part of the BC Dot could be seen extending outside the bumper or frame (whichever is the outermost on that portion of the robot).
There will be ABSOLUTELY NO contesting the scoring of the BC Dot in AUTO. You may come to the question box if you feel the refs missed counting it (as it will be a new thing to watch for) but if they indicate that the robot was not completely covering it, that is the end of the discussion. Unlike the end of match, the refs cannot walk out onto the field to check, so it is solely up to the discretion of the refs to make the best call they are able to.
6.5.3 Point Value Updates
Covering a BC dot at the end of auto: 15 TOWER points
Covering a BC dot at the end of tele-op: 20 TOWER points
Energized RP: 190 Fuel Scored
Supercharged RP: 360 Fuel Scored
Traversal RP: 50 Tower Points
5.7 DEPOT
The Steel barrier around the Depot is removed, and a taped line will take place instead of the steel border
6.2 DRIVE TEAM
A DRIVE TEAM is a set of up to 5 people from the same FIRST Robotics Competition team responsible for team performance for a specific MATCH. There are 2 specific roles on a DRIVE TEAM which ALLIANCES can use to assist ROBOTS with REBUILT.
| Role | Description | Max./DRIVE TEAM | Criteria |
| Coach | a guide or advisor | 2 | any team member, must wear “COACH” button |
| DRIVER/HUMAN PLAYER | an operator and controller of the ROBOT/ a SCORING ELEMENT manager |
3 | STUDENT, must wear a “DRIVE TEAM” button |
This combines the COACH and TECHNICIAN role, while eliminating the second
G408 Don’t catch FUEL.
A ROBOT may not do either of the following with FUEL released by the HUB unless and until that FUEL contacts anything else besides that ROBOT or FUEL CONTROLLED by that ROBOT:
A. gain greater than MOMENTARY CONTROL of FUEL, or
B. push or redirect FUEL to a desired location or in a preferred direction. A ROBOT is in CONTROL of a SCORING ELEMENT if the SCORING ELEMENT is fully supported by or stuck in, on, or under the ROBOT.
Violation: If strategic, MAJOR FOUL and VERBAL WARNING. If subsequent strategic violations during the event, MAJOR FOUL and YELLOW CARD.